########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skin
0

[CTCTexture]
farbschema_tex2
skin2.bmp

[CTCTexture]
farbschema_tex3
roda.bmp


###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
128
0
215
0
8

IBIS:

2
[texttexture]
Matrix_Terminus
mobitec_N
100
64
0
224
112
32

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
mobitec_N
160
80
0
224
112
32

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
mobitec_N
600
60
0
224
112
32



IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################
[mesh]
2\apoio_sanfona3.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\rotula.o3d

[illumination_interior]
0
1
2
3


[mesh]
2\bala1.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bala2.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bala3.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bala4.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bancos1.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bancos2.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bancos3.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bancos4.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\bancos5.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\borracha1.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\borracha2.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\body2_1.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
2\body2_2.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
2\chassi.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
2\corda.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\interior1.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\interior2.o3d

[illumination_interior]
0
1
2
3

[mesh]
2\piso.o3d

[illumination_interior]
0
1
2
3


[matl_change]
vehiclelights128.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
vehiclelights128.bmp

[mesh]
2\parachoques.o3d

[illumination_interior]
-1
-1
-1
-1



////////
rodas
\\\\\\\\


[mesh]
2\rodas\roda3D.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.94136
0.36728
0.50236

anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1


--------
[mesh]
2\rodas\roda3E.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.13252
0.36728
0.50236

anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1

------------------------
[mesh]
2/vidro.o3d

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[mesh]
2/123.o3d

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]


\\\\\
PORTAS
\\\\\\
[mesh]
2\portas\porta31.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------

[newanim]
origin_trans
1.08556
3.58
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-90
[newanim]
anim_trans
door_2
-0.15
origin_rot_x
90
----------------------------------------­--------------



[mesh]
2\portas\porta32.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]


---------------------------------------

[newanim]
origin_trans
1.08556
2.52
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.15
origin_rot_x
90


[mesh]
2\portas\porta41.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]


---------------------------------------

[newanim]
origin_trans
1.13252
-0.82
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-90
[newanim]
anim_trans
door_3
-0.15
origin_rot_x
90
----------------------------------------­--------------



[mesh]
2\portas\porta42.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]


---------------------------------------

[newanim]
origin_trans
1.13252
-1.70
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
90

[newanim]
anim_trans
door_3
-0.15
origin_rot_x
90

/////////////////
LUZES EXTERNAS
\\\\\\\\\\\\\\\


[mesh]
ledT\LED_lateral1.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128.bmp


[mesh]
ledT\LED_lateral2.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128.bmp


[mesh]
ledT\LED_lateral3.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128.bmp


[mesh]
ledT\LED_lateral4.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128.bmp

[mesh]
ledT\LED_brake_light2.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights128.bmp

[mesh]
ledT\LED_brake_light1.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights128.bmp

[mesh]
ledT\LED_freio_TE.o3d

[illumination_interior]
-1
-1
-1
-1



[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights128.bmp

[matl]
vehiclelights128.bmp
0

[matl_lightmap]
vehiclelights128.bmp
lights_stand

[viewpoint]
3

[mesh]
ledT\LED_freio_TD.o3d

[illumination_interior]
-1
-1
-1
-1



[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights128.bmp

[matl]
vehiclelights128.bmp
0

[matl_lightmap]
vehiclelights128.bmp
lights_stand

[viewpoint]
3

[mesh]
ledT\LED_reD.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
skin2.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
re.bmp

[mesh]
ledT\LED_reE.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
skin2.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
re.bmp


[mesh]
ledT\LED_setaTD.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
skin2.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
seta.bmp


[mesh]
ledT\LED_setaateralD.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelights128.bmp


[mesh]
ledT\LED_setaateralE.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
vehiclelights128.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
vehiclelights128.bmp


[mesh]
ledT\LED_setaTE.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
skin2.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
seta.bmp



########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]




LUZES INTERNAS
Interiorlights:

1. Licht
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.0
3.0
3.10


2. Licht
[interiorlight]
lights_beleuchtung_untenrechts
1
205
200
175
0.0
-2.0
3.10

******
CHUVA
******

[mesh]
ll\vidrot.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mesh]
ll\vidroTD.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]